![]() ![]() doesn’t play passing lanes very well.Īgainst the computer or players online who play a “realistic” style means these problems won’t be as apparent. The game also doesn’t really push you to be very creative in terms of playing the ball to open spaces, until the final lead pass where there may be three defenders to the one striker, and yet it won’t matter in a lot of cases - the A.I. This is an engine problem it seems, since there’s a lack of fouls called on-ball and there seems to be no 50/50 fighting when two players’ feet connect. But the more egregious error is how little the ball is fought over during these defense/offense showdowns either you take the ball from the dribbler, or he gets by you, there’s really no middle ground. It’s hard to stop because it’s quite hard to take the ball from basically any player on any team. ![]() The ping-pong passing method is effective for different reasons. So what ends up happening is either you cross the ball from as deep as possible, or you start creeping in from the sidelines and can more times than not find someone for a simple one-time pass and score. Then the second part of the bang-ball tactic (the crossing) is so easy because marking in the box is quite bad, which is odd because the marking is overly good on corners. Sure enough, the game still retains some staleness because for everything positive I’ve said it still more-or-less comes down to either ping-pong passing (passing to the feet of teammate after teammate) down the middle of the pitch and then lead passing to a striker, or playing bang-ball (hitting deep balls or long lead passes) up the wings and then either crossing the ball (it’s easier to score on headers now than it was in FIFA ‘08) or running in off the wing and then passing it off to someone in the box for a quick strike.īang-ball is so easy to play because the defense just pinches in too far off the wings, plain and simple. And yet even as I say all of this you probably can guess that the pendulum is going to swing back in the other direction in predictable fashion.Įuro 2008 still features many of the nagging flaws which FIFA 08 contained. On top of that, the speed of play, overall tighter controls and the improved lead passing all help to create a more free-spirited atmosphere. The improved ease in pulling off various trick moves has led to more highlight-worthy individual efforts and in general has given the game an added layer of panache. The static experience feeling has been lessened with FIFA ‘08 and now a bit more with Euro ‘08. Now inherently the FIFA series has had issues embracing that creativity, feeling more like a static experience with very specific tactics that will get you goals. It’s a sport that awards the imaginative, and thus the best players in the world play the game with that special bit of flair that truly makes them stand out amongst the rest. I think of soccer as the most creative sport in the world. ![]()
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